In this project, we had to create our very own walk cycle. I was beyond excited because I felt like throughout the entire semester, I was struggling to create walk cycles for characters that were not human. For example, I had created a walk cycle for a flour-sack and a caterpillar but I felt like I missed a lot of crucial points in each walk cycle because my characters did not have the conventional anatomy of a bipedal entity. Therefore, I was looking forward to this project because now I would have a systemic way to go about animating walks. While planning this piece I knew I did not want to put a lot of detail in the character itself so as to be able to focus on their walk. I chose a sunny day on the beach and tried to create a walk that was a bit more aggressive and standoffish to reflect the character's nature. It was interesting to see how the walk cycle and the environment could be manipulated to modify the length of the walk cycle. For example, at the beginning, my character moved across the screen until they reached the center, where I kept them until right before the end of the video. To show their movement over time, i placed a wooden pole in the middle of the sea that moved from the right end to the left end of the screen until it finally left the scene to show the character moving forward. Overall I think I did a decent job executing the walk I had planned for my character and I can't wait to get started on pieces that experiment with other kinds of walks.
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