In this assignment, we were assigned to create an animation for a head turn. Initially, I felt the assignment would be a piece of cake. I have experience drawing faces and I find human anatomy more easy to render than say, animals or various objects. However, my over-confidence resulted in the lack of attention to detail, more specifically, volume control. The "meat" of the head-turn, struggled to hold consistency in the facial features of the character I created. This can be seen in the eyebrows, the nose, and the chin of the character. I was more focused on providing a range of expressions in the character, rather than the movement, which I now know to pay closer attention to moving forward. Overall, I did learn quite a bit from this piece and will apply this new knowledge to future animations.
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